Project 1
09.10.25 - 02.11.25 / Week 3 - Week 6
Sara Patel / 0362875
Anatomy and Character Sculpture / Bachelors of Design in Creative Media / Taylors University
Project 1 / Character Sculpt 1 - Dynamic and Neutral Posing
INSTRUCTIONS
TASK
In this project, we were asked to create the character in 3D using ZBrush. We had to sculpt a skull to start off and later proceeded with a rough body mesh of the character, the detailed mesh of the character and the final character with outfit/props.
Drive Link for Additional Information : Link
This is the pdf compilation of all the 3 boards, rough character mesh, detailed mesh and final character. Followed by the turntable video of the final character.
REFLECTION
This development stage was similar to another module i took in this semester which was Game Art but the sculpture of the character is very different in both the as i really had difficulty in processing the character in 3D. It taught me about creativity and storytelling but it was the most stressful part of my semester as it was the first time i was trying to understand the 3d modelling software within the given deadline. This helped me improve my creative skills, time management and problem solving skills. Each step of the development, from rough sketches to refined character, showed me how the character improves in each step. Also the weekly feedbacks helped me improve my character. Overall, this assignment helped me grow in both creativity and technical understanding about characters and storytelling while also improving my skills.
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