29.05.25 - 18.06.25/ Week 6 - Week 8
Sara Patel/ 0362876
Interactive Design/ Bachelors of Design in Creative Media/ Taylors
University
Project 2/ Website Redesign Prototype
INSTRUCTIONS
CLASS ACTIVITIES
For the following weekly tutorial activities we practiced different elements of html, css, css styling, etc using Adobe Dreamweaver. Here are the practical tutorials which gave us the technical idea about coding and how minor changes can completely change how a website looks. We did three websites one with box model, one for practice and one for the dropdown menu.
Fig 1.1: Code For the first website
Fig 1.2: ScreenGrab for the first website
Fig 1.3: Coding for the Dropdown Menu
Fig 1.4: ScreenGrab for the Dropdown Menu
Fig 1.5: ScreenGrab for the Dropdown Menu
Fig 1.6: ScreenGrab for the Dropdown Menu
TASK
For this Project we were asked to create an interactive prototype of the
website we created the redesign proposal for in the previous task. This
prototype was to showcase new design outline and functionality, including
important pages like the homepage, main content pages and a contact page. We
had to use tools like Figma, Adobe XD, or similar to make a clickable
version where users can navigate and interact with buttons, forms, and other
features. The design had to be user-friendly, work well on different devices
(like phones and computers), and reflect the final look of the website. We
had to focus on showing clear improvements in design and usability.
Website Chosen: SpaceJam
Website Proposal (Project 1):
Proposal
Fig 2.1: Prototype design Screen
Fig 2.2: Prototype navigation Screen
Fig 2.3: Interactive Prototype
Introduction
The redesigned prototype of the Space Jam website includes many major
improvements and fixes problems that were present in the existing website.
The original website had an outdated look as it was created in 1996 when
design and outline of the website were not so modernized and user-friendly,
also lacked proper navigation and did not effectively highlight the fun
energy of the Space Jam brand. This prototype fixes these issues by focusing
on modern design and creating a better user experience by designing an
interactive layout that attracts fans of all ages.
Changes and Improvements
The homepage has been transformed completely as in the old website, the
homepage was cluttered and basic which didn’t grab attention effectively and
was not even easy to understand. The prototype introduces a bold and
exciting homepage with dropdown menu, better navigation and prominent
buttons, making it easy for users to engage with the site immediately.
I added the trailer in the beginning so that the users get an idea about the
movie if they haven't watched it. After that added a vibrant sections for
the sub-pages, making the homepage more organized and attractive. Made the
titles of the sub sections simple for large audience to understand easily
without putting additional effort to understand where to go.
For the second page which was the introduction of a dedicated “Characters”
section. On the old website, fans couldn’t easily explore the personalities
and stories of their favorite Space Jam characters. The new prototype
includes a “Meet the Characters” page with clickable buttons for each
character. This page gives users an overview of all the key characters.
Additionally, individual character profile pages provide detailed
information, photo gallery with interactive elements like sliders.
The contact page has also been redesigned to be more user-friendly. On the
original site, the contact form is not easily accessible but in the
prototype, it is clean and simple, with precised fields allowing users to
quickly connect for any help or confusion. The design is straightforward,
ensuring that even younger users can easily send a message or ask questions.
One of the significant improvement throughout the prototype is the
navigation which was one of the biggest problems with the old website as it
was confusing and cluttered. It was difficult to find specific sections or
understanding how to move from one page to another. The new prototype
features a proper header and footer with important navigating buttons and
the drop down menu bar accessible from any page. The menu includes
dropdown options of key sections for easy navigation. This simple layout
ensures users can quickly find what they’re looking for without frustration.
Another highlight of the new prototype are the interactive elements as the
original website had limited opportunities for users to interact while the
prototype adds many elements, such as clickable buttons, hover effects,
image sliders and functional forms to create a more engaging experience.
These features make the website feel alive and enjoyable to explore.
The color palette and fonts have been carefully chosen to reflect the fun
and vibrant nature of the Space Jam brand. The old website had an
inconsistent look, with colors and fonts that didn’t always match with each
other and even the brand’s personality.
Problems Solved
The redesigned prototype solves problems such as the issue of outdated
design in the existing website by introducing exiting and modern look which
invites users to explore the site. The addition of well-organized sections
makes it easier for users to find what they’re looking for, also fixes
navigation issues by introducing a simple and consistent menu system. Users
no longer have to struggle to locate important sections or pages. Next, the
prototype addresses the issue of limited interactivity. The addition of
clickable buttons, hover effects and image sliders creates a more engaging
and interactive website. Lastly, the redesigned contact page solves the
problem of poor user engagement. The clean and simple form design encourages
users to connect with the website, making it easier for them to send
messages or ask questions.
Conclusion
The redesigned Space Jam website prototype is a significant improvement of
the original site. It fixes major problems, such as outdated design, poor
navigation, lack of interactivity and limited responsiveness. This redesign
is a perfect blend of modern design principles and the nostalgic charm of
Space Jam, making it a standout improvement over the existing website.
REFLECTIONS
This project helped me learn new things as i was using Figma for the
first time to create a prototype and even the concept of functional
prototype was new to me. This resulted onto a very challenging start but
with the help of tutorial video and you tube tutorials I figured out how
useful and powerful the elements in the application is for creating
interactive designs. I learned how to use different features, like
creating frames, linking buttons, adding hover effects, add elements,
etc to make the prototype both functional and engaging.
One of the biggest challenges I faced was understanding how to organize
the layout in Figma. At first, I struggled with aligning elements and
making sure everything looked balanced. Over time, I got better at using
grids and guides to create a clean and organized design. It was
satisfying to see how these small adjustments made the design look more
professional and user-friendly. It was also frustration in the beginning
to understand how to design functional interactive elements. Apart from
the challenges, on the brighter side this project improved my creative
skills as i understood more about the use of color and typography
effectively to attract and influence the viewers. Finding the right
balance between fun and readability was a really interesting
exploration. Along with that working on the interactivity was really
exciting to see as minor changes change the complete look of the website
and make it look more lively and exciting.
Overall, this project helped me improve my design and technical skills
as I feel much more confident with the tools and elements now. While it
wasn’t always easy, the process and experiment was really exciting. It
also improved my time management skills as this was created side by side
to other coding class activities so it took time to manage and
understand both together. Lastly this experience has motivated me to
explore more tools and techniques in design.
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