Posts

Task 4: Character Board Compilation

 10 .12.25 - 04.01 .26 / Week 12  -  Week 1 5 Sara Patel / 0362875 Character Design / Bachelors of Design in Creative Media / Taylors University Project 4 / Character Board Compilation INSTRUCTIONS TASK For this assignment, we were asked to submit a character board compilation that included all the necessary design details, personality traits and identity of the character developed in the previous assignments. We were also required to create a final profile page featuring the final splash art. This is the charcter compilation board: My new character was designed for the existing series " The Originals ", so I developed the final profile page as a Netflix IP featuring a new season of the series. REFLECTION This task helped me bring together all the work I had done earlier and present it in an organized and professional manner. This was one of the easiest and fun part of the module, as i got to see the progress of my character from the rough sketches to the final profi...

Task 3: Character Creation, Execution

19 .11.25 - 07.12 .25 / Week 9  -  Week 11 Sara Patel / 0362875 Character Design / Bachelors of Design in Creative Media / Taylors University Project 3 / Character Creation, Execution INSTRUCTIONS TASK For this assignment, we were required to render a 2d Splash Art that includes the use of elements or environment based on the hero pose of the final character. We had to come up with moodboard, references, sketches, pose sketches, along with the final pose and final splash art. REFLECTION During this assignment, I create a splash art that used environmental elements based on the hero pose of my final character. At the beginning, I found it pretty challenging as I had to think not only about the character but also how the background elements would support the story. Started by creating moodboard and gathering references which would help me understand what to do. During the sketching stage, I explored many poses and splash art ideas. Through trial and error and also getting feedba...

Task 2: Character Concept Development

22 .10.25 - 16.11 .25 / Week  5 -  Week 8 Sara Patel / 0362875 Character Design / Bachelors of Design in Creative Media / Taylors University Project 2 / Concept Development & Sketches INSTRUCTIONS TASK For this assignment, we had to convert the ideas created in Task 1 into sketches and drawings that show gestures, action and emotions. We had to come up with Alternative Outfit studies and sketches, color variation for outfit, reference mood boards, pose sketches, action poses, character expressions, weapon sketch and turn around, along with the final character with alternative outfit Turnaround. REFLECTION During this assignment, I learned how to improve my digital sketches by focusing on gestures, action poses, weapons and emotions, which helped me make my characters look more alive and expressive. It was a really interesting process of combining movement and emotion in o...

Project 3

 07 .12.25 - 04.01 .26 / Week 11  -  Week 15 Sara Patel / 0362875 Anatomy and Character Sculpture / Bachelors of Design in Creative Media / Taylors University Project 3 / Final Chapter Sculpt INSTRUCTIONS TASK In this project, we were required to pose our character, create a concept illustration while also compiling all the previous projects we did for this character.  Drive Link for Additional Information : LINK These are the final compilation of the Sculpted character along with the concept illustration and compilations. Link to ppt Submission: LINK This is the Final Charcter pose along with the turnaround. REFLECTION During the final project, i had struggled alot because of time management issues. As this was the final week and all the modules had final projects due it was difficult to take out time and understand how to ...

Project 2

 04 .11.25 - 07.12 .25 / Week 7  -  Week 11 Sara Patel / 0362875 Anatomy and Character Sculpture / Bachelors of Design in Creative Media / Taylors University Project 2 / Outfit & Props Sculpting INSTRUCTIONS TASK In this project, we were required to design and sculpt a complete outfit and atleast one prop for the character sculpted previously. We had to use sculpting techniques like cloth fold, layering, ornamention and surface detailing. We had to add colors to the character and also the outfit. Drive Link for Additional Information :  Drive Link This is the final compilation of the Project 2 followed by the turnaround of the colored detailed character. REFLECTION While sculpting the outfit for the character that was already sculpted before the main aim was to improve the sculpting skills on Zbrush and adding color to the character and outfit. At the beginning of this task, I found it exciting but also really challenging as it looked really nice after adding the...

Project 1

09.10.25 - 02.11.25 / Week 3 - Week 6 Sara Patel / 0362875 Anatomy and Character Sculpture / Bachelors of Design in Creative Media / Taylors University Project 1 / Character Sculpt 1 - Dynamic and Neutral Posing INSTRUCTIONS TASK In this project, we were asked to create the character in 3D using ZBrush. We had to sculpt a skull to start off and later proceeded with a rough body mesh of the character, the detailed mesh of the character and the final character with outfit/props. Drive Link for Additional Information :  Link This is the pdf compilation of all the 3 boards, rough character mesh, detailed mesh and final character. Followed by the turntable video of the final character. REFLECTION This development stage was similar to another module i took in this semester which was Game Art but the sculpture of the character is very different in both the as i really had difficulty in processing the character in 3D. It taught me about creativity and storytelling but it was the most stres...

Project 3

08.12 .25  - 08.01 .2 6  / Week 12  -  Week 1 6 Sara Patel / 0362875 Game Art / Bachelors of Design in Creative Media / Taylors University Project 3 / Final Presentation INSTRUCTIONS TASK In this project, we were asked to texturize the existing character using Adobe 3d substance and later present it using marmoset toolbag. We had to compile all the progress from task one to the final character turnaround with music for final submission.  Drive Link for Additional Information :  Link Link to PPT Compilation : Link REFLECTION In this project, we texturized our existing character using new software Adobe 3D Substance and then present the final output using another new software Marmoset Toolbag. This helped me understand the complete workflow of finishing and presenting a game-ready character along with getting introduced to new softwares. One of the main things I le...